Now with MFR & Apple Silicon support. After Effects and Premiere Pro plugin Geometric Filter turns footage into a geometric approximation. It does so by using our custom proximity matching algorithm, which gives it a bit of a human touch, as it can trace contours and similar regions.
The geometric filter transforms the original image into a large number of geometric shapes close to the original image. The results are somewhat similar to “style transfer” filters, but have their own and fine-tuning options.
There are 20 built-in presets to explore and get an idea of what the filter is capable of. Creating your own presets is easy, and all parameters are fully customizable.
How it works
The filter works on the principle of searching for similar pixels in a range and connecting them with geometric shapes. Following similarly colored pixels usually results in drawn outlines in the image, similar to freehand drawing. The process of picking pixels in an image can be adjusted to be more predictable or more random.
Summary of available options
Preset – Choose from twenty preset styles to quickly get started with a particular expression.
Keep Original Image – enable the filter output on top of the original image. Useful for hiding unfilled areas.
Skip Frame(s) – Adjusts the frame rate per second of the source material and allows fewer frames per second for filtering. This suppresses judder to better mimic the feel of traditional animation.
Form Options
The Shape section allows you to customize which shapes are used to approximate the original image.
Shape type – 6 geometric primitives are available: lines, curves, triangles, squares, circles and rectangles.
Count – the number of shapes used to draw the image.
Recursion Steps – allows the filter to search for continuous segments of the same color in the same direction, resulting in even more drawn paths.
Size – the initial size of the figure (or line length).
Size Growth – Specifies how much the size of the shape can grow when looking for similar colors. Specifies the randomness of the size effectively.
Line width – the line width affects the thickness of the shape when no fill is selected.
Fill – toggles whether the shapes will be filled or only their outlines will be preserved.
Opacity – sets the alpha factor of the shapes and makes the image blurry.
Starting Angle/Angle Randomization – determines the starting angle of the shapes. Use randomization to reject the angle for each specific shape if the result is too uniform.
Angle Range – determines how far from the selected angle the algorithm looks for a color match.
Image matching options
The options in this section control the shape placement strategy and color matching sensitivity.
Matching Accuracy – describes how closely the filter should match the colors in the source image. Decreasing this setting gives the output image a more chaotic look and speeds up image processing.
Fade Type – Decreases (or increases) the opacity of the shape depending on its size or recursion step.
Fade Level – controls how strongly the opacity tint is applied.
Minimum/Maximum Luminosity – Limits the brightness range of the image you want to use. Useful for skipping areas that are too dark or too bright.
Starting Position Strategy – determines the location of the shapes, which is especially important when animating. It gives the result a more stable or undulating appearance. The options are: Random, Stable Random, or Grid.
Grid Randomization – randomly moving places on a grid when using it as a starting position strategy.
Random Seed (Evolution) – A source of randomness for placing geometric shapes. Always gives repeatable results. Can be used to animate the randomness of an image or find the right seed for your composition.
Compatibility
Adobe After Effects
Adobe Premiere Pro
Apple Silicon support